Sunday, April 15, 2012

Recording the Music for Captain Heart part 1


Last week Saturday some of the music for our senior project, Captain Heart was recorded, edited, and mixed. The music was recorded at VNote Studio in Des Plaines Illinois.
The music that was recorded was for the Main Menu and two of the mini games for the Captain Heart game, make totally of three songs. Since the Alpha phase of the game is due on this coming Tuesday April 17, 2012 I wanted to make sure that the main menu and a couple of songs where done for this phase.
Each of these songs took about 2 1/2 to 3 hours to record, edit, and mix. What was used to record, edit and mix with was Pro Tools.






Screen shots of my Pro Tools sessions on the Captain Heart project



For each song I created a session on Pro Tools. For each of these songs had multi-layers of instruments, MIDI, and effects to the tracks. I used live musicians for the recordings of the Captain Heart music. I used very little of MIDI effects in the songs to keep the realism of sound. I don't think you always have to do everything in MIDI; nothing beats the real sound of these instruments. The MIDI program that I used to create certain elements to the music was a program named Reason. Reason has the most realistic sounds in its program.





For my live musicians I used my friend from College of DuPage (we were in the music department together) Chris Castillo and the studio owner and musician friend Mike Vujasin. Chris did the majority of the playing of the music, where Mike just filled in some parts of the music on the Rhythm Game and the Platform game only.


My friend Chris Castillo in Live room at VNote Studio on 4/7/2012 at 2:30pm

For the Main Menu song, the team wanted a low key background music sound. We just used guitar and violin as the instruments of choice. The guitar 1 and 2 was mic with an AKG 414 at the guitar amp near speaker with a distance of 3" between. Used the cardioid pattern on this microphone, since this mic can change its pattern and this pattern is best used when you want a direct sound without capturing other areas of the room.


File:Polar pattern cardioid.png
cardioid mic pattern




The guitar part 1 was a repeating part of eight notes of a plucking sound. Guitar part 2 was a swell sound of a single note, but with different notes from time to time throughout the song.


The violin parts (which there are 4 for them) where mic with an 414 microphone as well. The 414 microphone was setup with a Omni mic pattern to capture the violin and room sound to get the warm sound of the violin. The mic was setup near Chris about 2" away from him, since the violin is not a loud instrument. The closer you are the this instrument the more frequencies and clearness you can pick up from this instrument.
File:Polar pattern omnidirectional.pngOmni mic pattern

For all three songs that where done, I used this mic, mic patterns, and techniques on these instruments.
The violin had two parts playing the same part, but in two different octave ranges. The other two parts where swells and choppy sound on the violin. The effects I put on this track was delay and verb and both instruments, but only on certain tracks. I then edit when I wanted to hear each part to come in or just founded a section of the track and cut, copy, and pasted on how many time I wanted it to play. This was then bounced to a 2 track Wave file.

For the Platformer game was a little more complex than the Main Menu theme. This song was to be low pitch. An mystical song for the background music since the game has an ancient pyramid/temple theme. Violin was the only real instrument in the song; Chris did the violin once again. The violin was the main instrument with three tracks. One was picking the strings sound, track 2 was a violin sustain, and the third part was the lead part. The rest of the sounds in this piece were used by using the program Reason. Mike played these parts on a keyboard. We put the a low male voice as low as it would go to give the mystery eerie sound. Also what was use was a bell sound to create the temple sound. When finish recording and editing my sounds I mix these sounds with verb and a short delay.

The last song that was recorded was the Rhythm Heart game. That was a bigger production. This piece was supposed to be a background song with a clearly defined beat. Possibly something that sounds like a heart beating. When working on this song we put together bass guitar, three guitar parts, drums, MIDI sounds of heart beat, and an synth sound (swelling). The drums where already mic up, before I was there at the studio with Earthworks DK50/R DrumKit System. The bass guitar was patch up through the board inside the control room directly into Pro -Tools, no amp was used. The guitar was mic up as previous in the past to songs. The Synth was going through Reason and patch through the keyboard. I played drums, Mike took over on the keyboard again, and Chris did the bass and the guitar. After the tracks have been recorded, I made a decision to cut the guitar parts out it got a little too much. It had a hard rock sound and didn't feel that it fitted into what the game was shooting for. My team also agree that the guitar parts where too much. Everything else stayed and was mixed.

I also was going to record the voice over talents for the voice parts of the storyline for Billy, Grandpa, and the Doctor, but it was on Easter weekend an people either cancel because of that reason or they had the stomach flu which put this part on hold for another day.

Well that is it until tomorrow....

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